Lab

The lab is used to improve your ability to run your hotel and increase your guests happiness which in turn earns you more money. There are 4 tiers to the lab, each one unlocks as you spend more research points as if you are getting grades for your paper with term paper help.

Cheap Love
(3 Ranks)

Reduces cost of any tokens of appreciation given to guests.


 * Rank 1:
 * Rank 2:
 * Rank 3:  4 [[File:Money.png]]

Nomadic Pleasure
(1 Rank)

Reduces the negative effects on the satisfaction of a guest from -2 to -1 for moving them to another room.

DIY-guys
(3 Ranks)

Reduces Repair Costs
 * Rank 1:  5 [[File:Money.png]] per level of damage (basic room)
 * Rank 2:  4 [[File:Money.png]] per level of damage (basic room)
 * Rank 3:  3 [[File:Money.png]] per level of damage (basic room)

Job's a good 'un
(3 Ranks)

Reduces amount of time it takes for employees to give clients a token of your appreciation.


 * Rank 1:
 * Rank 2:
 * Rank 3:

Tier 2
(Unlocked after spending 4 Research Points)

Armour Plating
(3 Ranks)

Reduces the chance a guest will destroy the room they are staying in.

Crystal Ball
(1 Rank)

Allows you to know when your guests will make their next request. Clicking on a room and selecting Examine will display the time of their next request.

Mad Architect
(3 Ranks)

Reduces the cost of building extentions to your hotel.

Padded Cell
(3 Ranks)

When you sacrifice a client at the Institute of Happiness, there is a chance that your other client won't lose satisfaction points.

Doctor Feelgood
(3 Ranks)

Increases the chances that a token of appreciation will increase the satisfaction of a client.

Tier 3
(Unlocked after spending 8 Research Points)

Mastery: Blobs
(2 Ranks) Increases the base satisfaction score of all future Blobs.

Mastery: Pyromaniacs
(2 Ranks) Reduce the chances of Pyromaniacs destroying their bedroom (the chances of equipment being will  remain unchanged).

Mastery: Bombs
(2 Ranks) Increases earnings from Bombs.

Mastery: Fish
(2 Ranks) Increases earnings from Dumb Fish.

Mastery: Hysterical
(2 Ranks) Increase the base satisfaction score of all future Histerical Types.

Mastery: Plants
(2 Ranks) Increases earnings from Monstro-plants.

Tier 4
(Unlocked after spending 12 Research Points)

Toughened Equipment
(2 Ranks) Reduces the chance that any equipment in the rooms will be destroyed when guests leave.

Racket
(3 Ranks) Increase the chances of a client leaving an object behind when they leave.

In Your Sky
(3 Ranks) Significantly decrease the weekly tax payment.

Good Taste
(3 Ranks) For each guest sacrificed at Institute of Happiness, you will have a slight chance of obtaining a decorative item.